Cartoon Animator 4




Cartoon Animator 4









Cartoon Animator 4 ( previously called CrazyTalk Animator) is a 2D computer animation software designed for both convenience of access and also efficiency. You can turn images into animated avatars, control avatars with motion capture, generate lip-sync animation from sound, achieve 3D parallax scenes, create 2D visual results, gain access to material resources, and also wield a extensive photoshop pipeline to rapidly tailor characters for videos.



  • Quickly Transform a 2D Face into a 3D Head Talking Character

  • Enhanced Sprite-based Head System for Head

  • Motion Capture For 2d Animation

  • Perform-to-animate 2d Cartoons

  • Synchronous Full-body Motion Capture

  • Effortless Upper-Body Live Performance

  • Increase Productivity with Multi-pass Recording


Head Creator


3D Head Creator of Cartoon Animator 4 changes 2D art into 3D styled characters with up to 360 degrees of movement for deeply rich efficiencies. Photoshop round trip combination for editing multi-angle characters in and out of 3D Head Developer.


You can personalize them with unique characters from a ton of facial design templates, using completely interchangeable facial parts to set up a character. G2+ has even more improved G2 heads, offering smoother animated results by utilizing Free Kind Deformation in between expressions, needing a minimal quantity of sprites.
You can create morph-based characters from 2d pictures, permitting users to create smooth facial animations and talking expressions by changing the images.


Create hybrid characters by integrating morph-based heads with vector-based cartoon bodies. Put lips on any avatar use the lip-sync talking animation feature.


Animate in Less than 10 Seconds



  • Do complex animations by using pre-animated motion clips.

  • Easily blend and edit motions in the Timeline.

  • Add character motions from a vast motion library or Content Store.

  • Converting 3D motions into 2D animations.


Intuitive IK/FK Character Motion


A easy and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive IK / FK system auto-switches so that character posing for animation is fluid and logical. Just lock the character feet for perfect non-sliding foot contact, and lock the character hands for precise interaction with props and scenes.


Hand Pose Editor & Natural Gesture Selections


Access a library of bone-hand pose options, which includes reaching, holding, counting, sign languages, and casual ones. Set hand pose keys in the timeline for smooth gesture animation and alternate palm facing via Hand Flip track.


Motion Key Editing



  • Sample Motion Clip helps to turn a recorded motion clip to keys for further editing choose to Optimize Keys for reduced key frames

  • Specify the sampling range to Selected Parts and simplify keyframe editing along with timeline performance.

  • Use Collect Clip to turn selected keys into a motion clip for further use


Curve-based Motion Key Editor for G3 & G3 360 Characters



  • FK and IK pose editing for all G3 & G3 360 bone-based characters. By combining pose keys with motion curves

  • you can instantly create professional cartoon animation results in seconds.


2D Motion Key Editor - Body IK & FK Control



  • 3 Modes to set character animation keys: Pose Transform Body Sprites and Face.

  • Use Pose mode with IK editing for character posing; use the Body and Face modes with FK editing for key-framing and motion layering.

  • Select individual or multiple body parts to puppeteer by dragging your mouse cursor around the editing area.


Body Puppeteering


Use a mouse or any other handheld device to create a character's body animation. Simply select the body parts and puppet behavior, and control the animation as you playback or record in real-time.





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